Katina Alford

Katina Alford

“Passionate about building connections and sharing creativity while creating engaging content and a vibrant community.”

Google bakes NotebookLM, its research tool, into Gemini

Google bakes NotebookLM, its research tool, into Gemini

Google has fully integrated NotebookLM, its AI-powered research tool, into the Gemini app. The company launched a standalone NotebookLM app last year, but as it said in its announcement, “keeping track of everything can be a challenge.” It added NotebookLM as a source in the Gemini app last year, but now you can create notebooks right inside the chatbot. You can now find the option to create a new notebook in Gemini’s side panel and then select “Add sources” that the tool can use, such as PDFs, documents, website URLs, YouTube videos and even copy-pasted text. NotebookLM will use information from those sources to create a searchable repository of information for you, and you can ask Gemini to create things like reviewers, infographics and video and audio overviews that turn your uploaded information into an easy-to-understand format. Take note, however, that Google warns users within the NotebookLM interface that it can be inaccurate, and that it’s best if you double-check information it puts out. The company is rolling out NotebookLM’s full integration into Gemini this week for Google AI Ultra, Pro and Plus subscribers on the web. It will be available on mobile, in more locations and to free users over the coming weeks. This article originally appeared on Engadget at https://www.engadget.com/ai/google-bakes-notebooklm-its-research-tool-into-gemini-101850634.html?src=rss

Dyson just announced its first-ever handheld fan, with a motor that spins up to 65,000 RPM

Dyson just announced its first-ever handheld fan, with a motor that spins up to 65,000 RPM

Dyson just announced its first-ever handheld fan, the HushJet Mini Cool. As the name suggests, it uses the company's proprietary HushJet air projection system. This tech first showed up on an air purifier that we found to be exceptionally quiet.
Dyson promises the fan can deliver focused airflow of up to 25m/s, which works out to 55mph. The brushless motor spins up to 65,000 RPM. This thing looks like a legitimate cooling system, despite its size. It also weighs just 7.5 ounces. 
It offers five speeds and a boost mode, which should be useful during that next heat wave. It charges via USB-C and ships with a charging stand. The fan can also stand on its own, making it a decent choice for a desk. The rechargeable battery can get up to six hours of use per charge.
Dyson
The HushJet Mini Cool costs $100, which is cheap for a Dyson product but expensive for a handheld fan. It's available in a trio of colorways. The gray model is available tomorrow. The red version goes on sale this May and the blue one will be available for purchase in June. This article originally appeared on Engadget at https://www.engadget.com/home/dyson-just-announced-its-first-ever-handheld-fan-with-a-motor-that-spins-up-to-65000-rpm-000135028.html?src=rss

You’ll have one more chance to buy Samsung’s pricey Galaxy Z TriFold this Friday

If you missed your chance to pay Samsung $2,900 for a phone earlier this year, we have great news for you. Android Police reported that what may be the final shipment of the Samsung Galaxy Z TriFold will be arriving in the US on April 10. The unique foldable was discontinued a mere three months after it first went on sale, and it seems like Samsung is clearing out whatever inventory it has left. So if you have a spare $3,000 that you're just desperate to get rid of, bookmark the TriFold's page where Samsung has a countdown ticking away. All jokes aside, our hands-on time with the TriFold at CES 2026 revealed a pretty snazzy device that managed to strike a decent balance between size and heft. But perhaps unsurprisingly for a phone with such an intricate design and high price tag, the company didn't appear to have any intention to make the TriFold widely available. Samsung may have sold out each batch of the smartphone that went to retail, but the device didn't offer much in the way of profit, according to reports in South Korean newspaper Dong-A Ilbo. This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/youll-have-one-more-chance-to-buy-samsungs-pricey-galaxy-z-trifold-this-friday-225222969.html?src=rss

DoorDash and Wing are expanding their drone delivery partnership to Atlanta

DoorDash and Wing have announced a new partnership that will allow users in metro Atlanta to have food delivered by drone. Besides working with DoorDash in select regions of Virginia, North Carolina and Texas, Wing, Alphabet's drone delivery subsidiary, also recently expanded its agreement to make deliveries for Walmart. Eligible customers near Tanger Outlets Locust Grove will be able to order food for drone delivery and receive it in "as little as 20 minutes," according to DoorDash. Orders are limited to a selection of restaurants including Molinos Mexican Grill, Koji Japanese Steakhouse and Sabrosos Mexican Restaurant, and eligibility for drone delivery will depend on the size and weight of the order and whether a customer lives close enough for delivery. To check, Wing offers a website where you can enter your address to see if you're in range. Anyone who doesn't live close enough for a drone delivery can enter their information to be notified if the delivery area expands.DoorDash, like plenty of other gig work platforms, is no stranger to experimenting with automation and robotics. The company offers its own delivery robot called Dot, and has partnered with companies like Coco Robotics to offer deliveries in cities like Miami, Los Angeles and Chicago. Wing, for its part, has also been working to expand the kinds of things it can deliver. The company introduced a new drone design in 2024 that can carry payloads that weigh up to 5 lbs, the exact kind of improvement that's likely allowed for the delivery partnerships it's pursuing now. This article originally appeared on Engadget at https://www.engadget.com/transportation/doordash-and-wing-are-expanding-their-drone-delivery-partnership-to-atlanta-201133191.html?src=rss

You’ll soon be able to hide games from your Xbox achievements list

Microsoft is testing giving users more control over what games appear in their Xbox achievements and tweaking how achievements look when they're earned. The changes are being introduced via the company's free-to-join Xbox Insiders program, and will presumably roll out to all Xbox owners at some point in the future.Coming later in April, select Xbox Insiders will be able to hide games from their achievement list, whether they've completed them or not. Hidden games will still count towards users' Gamerscore, but the option should serve as another way to curate your public profile. Microsoft is also experimenting with changing how it displays achievements. Xbox Insiders will receive redesigned achievements with new animations and notifications that match the custom color they've chosen for their Xbox interface. Games where Insiders have earned 100 percent of the achievements will also be highlighted in their achievements list, and insiders will be able to filter their list to only view the games they've fully completed.Being able to hide games from the achievement list has been "one of the most requested features" from Xbox Insiders, according to Microsoft. The company's March update that allowed users to selectively exclude games from the Xbox's Quick Resume feature was similarly long-requested.  It would likely be wrong to characterize these changes as being downstream of new Microsoft Gaming CEO Asha Sharma's stated desire to "recommit" to the Xbox, but they don't hurt when it comes to winning over fans — especially if the company's continued presence in the console space ends up hinging on an expensive box that plays PC and Xbox games.This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/youll-soon-be-able-to-hide-games-from-your-xbox-achievements-list-184719290.html?src=rss

How to watch the Triple-i Initiative showcase on April 9

The latest Triple-i Initiative Showcase is nearly upon us, as the indie-focused event returns for its third consecutive year on Thursday, April 9 at 12PM ET / 9AM PT. We’re being promised announcements for 40 games, including eight world premieres, so it’s well worth tuning in if you like your indies.
You’ll be able to watch the stream on The Triple-i Initiative YouTube channel, as well as Twitch, bilibili, niconico and on Steam. Co-streaming partners IGN and Gamespot will also host their own streams. The showcase will run for 45 minutes, and nine featured studios will also have post-show deep dives on their games if you want to know more. As previously, the mantra here is "no hosts, no ads, just games," so rest assured your attention will be rewarded. 
Confirmed featured games so far include Risk of Rain 2, the open-world survival game Windrose and Castlevania: Belmont’s Curse. We also know that the studio behind the excellent sci-fi narrative adventure 1000xResist will be showing off what it’s been working on, and we can also expect news from Cairn developer The Game Bakers.
It sounds like a typically eclectic lineup, then, and given last year’s showcase gave us release dates for 2025 indie hits like The Alters and Rematch, you can be confident that plenty of notable news should come out of this one too.This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-the-triple-i-initiative-showcase-on-april-9-170353957.html?src=rss

Meta’s Muse Spark model brings reasoning capabilities to the Meta AI app

Meta’s Muse Spark model brings reasoning capabilities to the Meta AI app

Following the icy reception to Llama 4, Meta is releasing the first in a new family of AI systems built by its recently formed Superintelligence team. The company is kicking off its new Muse era with Spark, a lightweight model geared toward consumer use. In the future, Meta plans to offer more capable versions of Muse, but for now, it's clear the company wants to nail the basics. To that point, many of Spark's capabilities are table stakes for a new model in 2026. For instance, it offers both "Instant" and "Thinking" modes. With the latter engaged, the model will take an extra few moments to reason through a prompt. Other consumer-facing AI systems have had this kind of flexibility for a while. Anthropic, for example, was one of the first AI labs to offer a "hybrid reasoning model" when it released Claude Sonnet 3.7 at the start of last year. That said, Meta plans to add an even more powerful "Contemplating" mode down the road.   A GIF demonstrating Muse Spark's multi-agent capabilities. MetaMuse Spark can also coordinate multiple AI subagents to tackle a request. Meta suggests users will see this capability in action when they ask for help with tasks like family trip planning. In such a scenario, one agent might compile an itinerary, while another finds kid-friendly activities everyone can enjoy. At the same time, Meta has built Spark to be natively multimodal, meaning the model can process images, video and audio. Like Google Lens, this gives you the option to snap a photo with your phone and ask Meta AI questions about what you see. Of course, it wouldn't be a 2026 AI release if Muse Spark didn't include a built-in shopping assistant. Like ChatGPT, Spark can compare different items for you, listing the pros and cons of each, with links to make it easy to buy the product that appeals to you.Muse Spark is available today in the Meta AI app and meta.ai website everywhere where the company offers those services. Meta will begin rolling out the new features the model powers starting in the US. In the coming weeks, the company plans to bring Muse Spark to more countries and places where people can access Meta AI, including Facebook, Instagram and WhatsApp. Additionally, Meta says it "hopes to open source future versions of the model." We'll see if the company ends up doing that; last year, Meta CEO Mark Zuckerberg appeared to flip flop on the company's open source stance, saying it would need to be more "rigorous" about such decisions moving forward.This article originally appeared on Engadget at https://www.engadget.com/ai/metas-muse-spark-model-brings-reasoning-capabilities-to-the-meta-ai-app-161456684.html?src=rss

No Man’s Sky now has Pokémon-style creature battles

The free No Man’s Sky updates are still flowing. With the latest one, dubbed Xeno Arena, Hello Games has added a completely original feature. Players have long been able to adopt wild animals as companions. But now these can be deployed in simulated, turn-based battles against rival teams. As you win more battles, you’ll increase your reputation and perhaps be invited to take on more difficult opponents. Among other things, the creatures can launch powerful attacks, use healing abilities, dodge incoming salvos, power up their own abilities and turn enemies into more vulnerable forms. They can earn experience that allows them to grow stronger and genetically mutate into new forms. An evolution, if you will. You can also modify the progeny of your squad, with their personalities and physical characteristics affecting how they fare in battle. There are eight affinities (some might call them "types") that the creatures belong to, including ones concerning fire, ice and radiation. A fire-based beast might fare well against an ice-based one, but struggle to be effective against radiation. So you’ll need to choose your creatures for each battle strategically. Gotta catch em’ all first, though!This all seems really neat and such a novel concept. It would be quite a shocker if there were a brand-new game out today that also features turn-based creature battles. The No Man’s Sky battles take place on Holo-Arena tables that are found in a range of structures throughout the universe. The creatures look quite small on these tables, almost pocket-sized. Wait a second, pocket monsters? Now, there’s an idea…This article originally appeared on Engadget at https://www.engadget.com/gaming/no-mans-sky-now-has-pokemon-style-creature-battles-142020310.html?src=rss

GoPro to lay off over 20 percent of staff by the end of 2026

GoPro will cut 23 percent of its global workforce by the end of this year, as the action camera pioneer looks to reverse its fortunes in a competitive market.
145 employees will be laid off, with the restructuring process commencing in the second quarter of 2026, the San Mateo company said in a Form 8-K filing. At the end of the first quarter, GoPro’s total number of employees stood at 631, and it expects the cuts to cost it between $11.5 million and $15 million. These charges include honoring severance packages and healthcare benefits.
GoPro’s last reported round of layoffs took place in the second half of 2024. The company posted a year-end revenue decline in its 2025 financial results, including a loss of $9 million in its fourth quarter.
Despite the layoffs, GoPro is seemingly optimistic about 2026, banking on its AI-centric GP3 processor to spearhead a "new era of performance and innovation" for the company. The first GP3-powered GoPro cameras will launch in the coming months.
GoPro launched its first action camera in the early 2000s and enjoyed huge success with extreme sports enthusiasts. But it no longer has the market to itself, facing stiff competition from the likes of DJI, Insta360 and smartphone cameras in general.This article originally appeared on Engadget at https://www.engadget.com/cameras/gopro-to-lay-off-over-20-percent-of-staff-by-the-end-of-2026-131918779.html?src=rss

Forza Horizon 6 gives would-be racers another gorgeous open world to explore

Forza Horizon 6 gives would-be racers another gorgeous open world to explore

I've played a couple of hours of Forza Horizon 6, and so far I've enjoyed it in much the same way as its predecessor: by exploring and taking in the sumptuous world Playground Games has crafted. The preview build I played on my Xbox Series X was limited in terms of available activities — it was basically the game's prologue — but I was able to explore almost all of the open world. The on-rails intro takes you through some of the Japanese countryside and past landmarks like Tokyo Tower and Shibuya Crossing on the way to a race through the streets of the country's largest city. Once that was out of the way and a springtime version of the map opened up, I set a marker for the mountains in the north. I wanted to check out an area I'd seen in a screenshot, a pass where you can drive through snowdrifts that are dozens of feet tall. Playground Games/Xbox Game StudiosMy goal was simple: to bury my car into these snowdrifts, just to find out if it was possible. Sadly, the piles of snow were steadfast barriers. What a shame. The journey to the mountains took me through rainstorms and falling cherry blossom leaves, small towns and forests. The environments, vehicles and weather effects all look pretty and polished, as you'd expect from this series at this point. (For what it's worth, I normally opt for performance mode in modern console games, prioritizing higher framerates over visual fidelity. This Forza Horizon 6 preview was locked to the 30fps quality mode.)In the prologue, there are activities to complete ahead of the Horizon Qualifier, a "wristband" event that gates story progress, and I checked a few of those out on my way up north. Trying to go as fast as you can through speed traps, drag meets, time trials and drift zones are enjoyable enough, but it's the races that are the bread and butter of this series. I entered a challenging cross-country race in a GMC Jimmy with a tall suspension. Not my smartest move. Still, I managed to pull out the victory after drifting my way across rice fields and beaches. I would have had an easier time if I'd chosen my car more carefully – there'll be hundreds available in the full game. Playground Games has built on the very welcome slate of accessibility features from Forza Horizon 5 as well. Having options like autosteering should help ensure a broader range of folks can play the latest game. Other than only having access to a limited number of activities, the only aspects of the open world that were blocked off were The Estate (i.e. your home base) and Legend Island, which sounds like an endgame region. I didn't tinker with my vehicles in the garage either. I did, however, stumble across an aftermarket sale, where I was able to buy a tuned-up car at a discount. That's one of several neat additions in Forza Horizon 6. Playground Games/Xbox Game StudiosThough I'm not much of a car guy, I dug my time with the last two Forza Horizon games. I'm looking forward to playing through this one. More than anything, though, Forza Horizon 6 is nudging me toward taking the step of actually booking my second trip to Japan, which I've been thinking about taking later this year. As pretty as the game is shaping up to be, it can't beat the real deal.If I do take that trip this summer, I won’t get to see the aforementioned giant snowbanks in person. That area of the map is based on a real place, the Tateyama Kurobe Alpine Route, where the snow walls can reach 65 feet in height. I wouldn't want to travel between snowbanks like that in real life anyway, so driving through the pass in the game was a worry-free way to have that experience. Thanks for that, Playground.Forza Horizon 6 is coming to Xbox Series X/S, Xbox on PC, Steam and Xbox Cloud on May 19. It'll be available on Game Pass Ultimate and PC Game Pass. The game is set to hit PS5 at a later date.This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/forza-horizon-6-gives-would-be-racers-another-gorgeous-open-world-to-explore-130000365.html?src=rss

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