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Meta’s Muse Spark model brings reasoning capabilities to the Meta AI app

Meta’s Muse Spark model brings reasoning capabilities to the Meta AI app

Following the icy reception to Llama 4, Meta is releasing the first in a new family of AI systems built by its recently formed Superintelligence team. The company is kicking off its new Muse era with Spark, a lightweight model geared toward consumer use. In the future, Meta plans to offer more capable versions of Muse, but for now, it's clear the company wants to nail the basics. To that point, many of Spark's capabilities are table stakes for a new model in 2026. For instance, it offers both "Instant" and "Thinking" modes. With the latter engaged, the model will take an extra few moments to reason through a prompt. Other consumer-facing AI systems have had this kind of flexibility for a while. Anthropic, for example, was one of the first AI labs to offer a "hybrid reasoning model" when it released Claude Sonnet 3.7 at the start of last year. That said, Meta plans to add an even more powerful "Contemplating" mode down the road.   A GIF demonstrating Muse Spark's multi-agent capabilities. MetaMuse Spark can also coordinate multiple AI subagents to tackle a request. Meta suggests users will see this capability in action when they ask for help with tasks like family trip planning. In such a scenario, one agent might compile an itinerary, while another finds kid-friendly activities everyone can enjoy. At the same time, Meta has built Spark to be natively multimodal, meaning the model can process images, video and audio. Like Google Lens, this gives you the option to snap a photo with your phone and ask Meta AI questions about what you see. Of course, it wouldn't be a 2026 AI release if Muse Spark didn't include a built-in shopping assistant. Like ChatGPT, Spark can compare different items for you, listing the pros and cons of each, with links to make it easy to buy the product that appeals to you.Muse Spark is available today in the Meta AI app and meta.ai website everywhere where the company offers those services. Meta will begin rolling out the new features the model powers starting in the US. In the coming weeks, the company plans to bring Muse Spark to more countries and places where people can access Meta AI, including Facebook, Instagram and WhatsApp. Additionally, Meta says it "hopes to open source future versions of the model." We'll see if the company ends up doing that; last year, Meta CEO Mark Zuckerberg appeared to flip flop on the company's open source stance, saying it would need to be more "rigorous" about such decisions moving forward.This article originally appeared on Engadget at https://www.engadget.com/ai/metas-muse-spark-model-brings-reasoning-capabilities-to-the-meta-ai-app-161456684.html?src=rss

No Man’s Sky now has PokĂ©mon-style creature battles

The free No Man’s Sky updates are still flowing. With the latest one, dubbed Xeno Arena, Hello Games has added a completely original feature. Players have long been able to adopt wild animals as companions. But now these can be deployed in simulated, turn-based battles against rival teams. As you win more battles, you’ll increase your reputation and perhaps be invited to take on more difficult opponents. Among other things, the creatures can launch powerful attacks, use healing abilities, dodge incoming salvos, power up their own abilities and turn enemies into more vulnerable forms. They can earn experience that allows them to grow stronger and genetically mutate into new forms. An evolution, if you will. You can also modify the progeny of your squad, with their personalities and physical characteristics affecting how they fare in battle. There are eight affinities (some might call them "types") that the creatures belong to, including ones concerning fire, ice and radiation. A fire-based beast might fare well against an ice-based one, but struggle to be effective against radiation. So you’ll need to choose your creatures for each battle strategically. Gotta catch em’ all first, though!This all seems really neat and such a novel concept. It would be quite a shocker if there were a brand-new game out today that also features turn-based creature battles. The No Man’s Sky battles take place on Holo-Arena tables that are found in a range of structures throughout the universe. The creatures look quite small on these tables, almost pocket-sized. Wait a second, pocket monsters? Now, there’s an idea
This article originally appeared on Engadget at https://www.engadget.com/gaming/no-mans-sky-now-has-pokemon-style-creature-battles-142020310.html?src=rss

GoPro to lay off over 20 percent of staff by the end of 2026

GoPro will cut 23 percent of its global workforce by the end of this year, as the action camera pioneer looks to reverse its fortunes in a competitive market.
145 employees will be laid off, with the restructuring process commencing in the second quarter of 2026, the San Mateo company said in a Form 8-K filing. At the end of the first quarter, GoPro’s total number of employees stood at 631, and it expects the cuts to cost it between $11.5 million and $15 million. These charges include honoring severance packages and healthcare benefits.
GoPro’s last reported round of layoffs took place in the second half of 2024. The company posted a year-end revenue decline in its 2025 financial results, including a loss of $9 million in its fourth quarter.
Despite the layoffs, GoPro is seemingly optimistic about 2026, banking on its AI-centric GP3 processor to spearhead a "new era of performance and innovation" for the company. The first GP3-powered GoPro cameras will launch in the coming months.
GoPro launched its first action camera in the early 2000s and enjoyed huge success with extreme sports enthusiasts. But it no longer has the market to itself, facing stiff competition from the likes of DJI, Insta360 and smartphone cameras in general.This article originally appeared on Engadget at https://www.engadget.com/cameras/gopro-to-lay-off-over-20-percent-of-staff-by-the-end-of-2026-131918779.html?src=rss

Forza Horizon 6 gives would-be racers another gorgeous open world to explore

Forza Horizon 6 gives would-be racers another gorgeous open world to explore

I've played a couple of hours of Forza Horizon 6, and so far I've enjoyed it in much the same way as its predecessor: by exploring and taking in the sumptuous world Playground Games has crafted. The preview build I played on my Xbox Series X was limited in terms of available activities — it was basically the game's prologue — but I was able to explore almost all of the open world. The on-rails intro takes you through some of the Japanese countryside and past landmarks like Tokyo Tower and Shibuya Crossing on the way to a race through the streets of the country's largest city. Once that was out of the way and a springtime version of the map opened up, I set a marker for the mountains in the north. I wanted to check out an area I'd seen in a screenshot, a pass where you can drive through snowdrifts that are dozens of feet tall. Playground Games/Xbox Game StudiosMy goal was simple: to bury my car into these snowdrifts, just to find out if it was possible. Sadly, the piles of snow were steadfast barriers. What a shame. The journey to the mountains took me through rainstorms and falling cherry blossom leaves, small towns and forests. The environments, vehicles and weather effects all look pretty and polished, as you'd expect from this series at this point. (For what it's worth, I normally opt for performance mode in modern console games, prioritizing higher framerates over visual fidelity. This Forza Horizon 6 preview was locked to the 30fps quality mode.)In the prologue, there are activities to complete ahead of the Horizon Qualifier, a "wristband" event that gates story progress, and I checked a few of those out on my way up north. Trying to go as fast as you can through speed traps, drag meets, time trials and drift zones are enjoyable enough, but it's the races that are the bread and butter of this series. I entered a challenging cross-country race in a GMC Jimmy with a tall suspension. Not my smartest move. Still, I managed to pull out the victory after drifting my way across rice fields and beaches. I would have had an easier time if I'd chosen my car more carefully – there'll be hundreds available in the full game. Playground Games has built on the very welcome slate of accessibility features from Forza Horizon 5 as well. Having options like autosteering should help ensure a broader range of folks can play the latest game. Other than only having access to a limited number of activities, the only aspects of the open world that were blocked off were The Estate (i.e. your home base) and Legend Island, which sounds like an endgame region. I didn't tinker with my vehicles in the garage either. I did, however, stumble across an aftermarket sale, where I was able to buy a tuned-up car at a discount. That's one of several neat additions in Forza Horizon 6. Playground Games/Xbox Game StudiosThough I'm not much of a car guy, I dug my time with the last two Forza Horizon games. I'm looking forward to playing through this one. More than anything, though, Forza Horizon 6 is nudging me toward taking the step of actually booking my second trip to Japan, which I've been thinking about taking later this year. As pretty as the game is shaping up to be, it can't beat the real deal.If I do take that trip this summer, I won’t get to see the aforementioned giant snowbanks in person. That area of the map is based on a real place, the Tateyama Kurobe Alpine Route, where the snow walls can reach 65 feet in height. I wouldn't want to travel between snowbanks like that in real life anyway, so driving through the pass in the game was a worry-free way to have that experience. Thanks for that, Playground.Forza Horizon 6 is coming to Xbox Series X/S, Xbox on PC, Steam and Xbox Cloud on May 19. It'll be available on Game Pass Ultimate and PC Game Pass. The game is set to hit PS5 at a later date.This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/forza-horizon-6-gives-would-be-racers-another-gorgeous-open-world-to-explore-130000365.html?src=rss

Fender Elie review: Handsome speaker/amp hybrids with excellent clarity

Fender Elie review: Handsome speaker/amp hybrids with excellent clarity

A new company needs to make a strong first impression. For Fender Audio, a new outfit owned by the legendary Fender Musical Instruments Corporation but operated by Riffsound, that introduction comes in the form of two speakers and a set of headphones. The Elie 6 ($300) and Elie 12 ($400) are portable Bluetooth speakers with sophisticated designs and unique features, offering similar functionality in two different sizes. These devices are essentially speaker/amplifier hybrids, since they both have Œ-inch/XLR combo inputs among their connections. Despite the unique mix of connectivity, the speakers still need to sound good and work well to compete with the many excellent portable options available today. 

The good: Design, inputs and overall clarity
The first time I saw the Elie 6 and Elie 12 in person, my eyes were immediately drawn to the design. These certainly don’t look like your typical Bluetooth speakers. That’s due in large part to the refined, almost retro look that’s consistent across both models. The Elie duo are products you won’t mind showing off, while many portable speakers are too flashy or brightly colored to be kept in a prominent place. 
All of the onboard controls are clearly labeled physical buttons or dials, so you’re not left wondering how anything works. Around back, both the Elie 6 and Elie 12 have combo ÂŒ-inch/XLR inputs (with 48V phantom power) as well as buttons for two wireless inputs and a 3.5mm line out. That combo jack means both speakers can double as amps, and the dual wireless connections allow you to sync microphones for karaoke sessions or hosting trivia night. This expanded functionality speaks to Fender’s history as a guitar icon, but it also gives the Elie speakers an upper hand over much of the competition at these sizes. Typically if you want these types of inputs, you’ll need to consider a much larger party box-style speaker to get them. 
Before I move on from the controls and inputs, I need to mention the dedicated three-way mode switch for single, stereo and multi-speaker uses. This is so much easier than what’s on most portable speakers, which usually entails some weird dance with Bluetooth pairing or an app to sync multiple units together. Enlisting a physical switch so you know exactly where things stand is a much better and faster experience. 

Some of the Elie 12's controls

Billy Steele for Engadget

In terms of sound, the best thing the Elie 6 and Elie 12 speakers have going for them is their overall clarity. The crisp, clear quality gives these Fender Audio units an advantage over the competition at these sizes. Throughout a range of genres — including bluegrass, alt-rock and heavy metal — both the Elie 6 and Elie 12 handled the varied styles with ease. The Elie 12 has twice the speakers as the Elie 6 (two full range, two tweeters and two subwoofers) and double the power output at 120 watts. So, of course, there’s more volume and bassy oomph on the larger speaker. 
Both the Elie 6 and Elie 12 have a wider soundstage than many speakers of similar sizes. You can really hear this on American Football’s debut album, where the guitars ring clear, interlaced with drums while the vocals float on top. All of the elements stand on their own, but are seamlessly blended throughout every track. The Elie 12 features more bass and volume, but the overall sound quality, and importantly, clarity, is pretty similar for both speakers. I did notice more instrumental separation on the larger model though, so the album is a bit more immersive there.
The not so great: Controls, no app and battery life
While I appreciate the physical controls on the Elie 6 and Elie 12, the playback options are limited, which means you’ll be reaching for your phone often. There’s only a play/pause button on both speakers, and no controls for skipping tracks. And no, you can’t skip forwards or backwards with a double or triple press on the play/pause button. Plus, only the Elie 12 has bass and treble dials, so there’s currently no option for adjusting the sound on the Elie 6. 
That’s because Fender Audio is still working on an app for its speakers and headphones. The lack of customization was an issue for me on the Mix headphones, and it continues to be one here. Customers need access to features and settings on devices like this, even if a company decides to offer audio presets instead of a full EQ. Some type of visual interface would also help when you’re using a few of those inputs at once. A basic mult-channel mixer maybe? Hey, a boy can dream.
Going back to the controls, the volume dials on both speakers could use refining. First, a listenable volume doesn’t happen until halfway. Anything below that and that excellent clarity isn’t present, and you can’t really hear the content well at all. There’s plenty of power at 50 percent and above, so that’s not a concern, but the control needs to be recalibrated for more even increases. What’s more, adjustments are slightly delayed: when you turn the dial, it takes a second or two for the speaker to catch up. To me, it feels like that should be instantaneous. 

The input panel on the Elie 6

Billy Steele for Engadget

When it’s time to venture outdoors, both the Elie 6 and Elie 12 are IP54 rated for dust and water splashes. However, both speakers have a wood panel on top, which certainly won’t withstand much moisture. As such, I find the IP ratings confusing, since it’s obvious the entirety of the designs aren’t up to that task. If you’re careful about water though, both speakers have enough volume for open-air use. 
One other consideration for the Elie 6 and 12 is their weight. The smaller speaker weighs just over five pounds, while the larger model is a whopping 8.8 pounds. For comparison, the Sonos Play is just 2.87 pounds and JBL’s Xtreme 4 tips the scales at 4.63 pounds. This means the Elie 6 and 12 are portable options, but they aren’t the grab-and-go type of speakers some of the competition offers — especially when weight matters. 
Battery life is one other area the Elie 6 and Elie 12 fall behind some of their competition. The smaller Elie 6 offers 15 hours of use while the larger Elie 12 should last up to 18 hours. That sounds like more than enough since it's longer than a full day, right? Well, JBL Bluetooth speakers at comparable prices last 24 and 34 hours. The new Sonos Play is rated at 24 hours, and one of my personal favorites, the Bose SoundLink Max, lasts up to 20 hours. 
Wrap-up

The Elie 6 (left) and Elie 12 (right)

Billy Steele for Engadget

There’s no doubt Fender Audio built two versatile, great-looking speakers here. Both the Elie 6 and Elie 12 are capable devices, and you don’t have to sacrifice much if you opt for the smaller of the two. The unique collection of inputs is typically only available on much larger speakers and the overall sound quality is well-suited for a range of genres. 
Speakers like these really need an app though, especially when a company offers four inputs to juggle. I’m sure would-be customers would also like to dial in the EQ to their preferences, too. Sure, you can find longer battery life elsewhere, but the blend of design, sound and connectivity stands out at these prices. I’d call that a solid first impression.This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/fender-elie-review-handsome-speakeramp-hybrids-with-excellent-clarity-123000448.html?src=rss

Amazon is cutting off support for older Kindles

If you’re using an older Kindle, you may want to check what year it was released. Amazon has sent out emails to some of its users, with a warning that it’s discontinuing support for Kindle ereaders and Fire tables released in 2012 or earlier. You can still read books you’ve already downloaded on those devices, but you’ll no longer be able to purchase, borrow or download new ones, starting on May 20, 2026. In addition, if the device has an issue that can only be solved by a factory reset, doing so will brick it. Deregestering it will also render it unusable. On Kindle Fire devices, users won’t be able to purchase or download content anymore, but other services would remain functional. The affected models include the very first Kindle, Kindle 2, Kindle DX, Kindle Keyboard, Kindle 4, Kindle Touch, Kindle 5 and the first version of Kindle Paperwhite. We’ve asked Amazon why it decided to cut off support for those models, and the company told us: “These models have been supported for at least 14 years — some as long as 18 years — but technology has come a long way in that time
” Amazon also told Engadget that this only affects approximately 3 percent of its current users, whom it’s now urging to upgrade. In its email, it gives them a promo code for 20 percent off select Kindle devices, as well as ebook credits if they purchase a new model by June 20. “Our newer Kindle devices bring meaningful improvements in screen quality, performance and accessibility — and you'll have access to your complete Kindle library and the Kindle Store,” the company wrote. Update 04/08/26 8:23AM ET: Added information we received from Amazon. This article originally appeared on Engadget at https://www.engadget.com/mobile/amazon-is-cutting-off-support-for-older-kindles-115653205.html?src=rss

Google updates Gemini’s mental health safeguards

Google updates Gemini’s mental health safeguards

Google is making some changes to how Gemini handles mental health crises. The chatbot now includes a redesigned crisis hotline module with a one-touch interface to connect to real-world help. The company is also changing how Gemini responds to signs that a user may be experiencing a mental health crisis.The redesigned module shows a one-touch interface to text, call or chat with a human crisis agent or visit the 988 website. "Once the interface is activated, the option to reach out for professional help will remain clearly available throughout the remainder of the conversation," the company wrote in a blog post. However, as you can see in the image below, the module includes an option to dismiss it.Not mentioned in Google's announcement is the elephant in the room: a recent lawsuit accusing the chatbot of instructing a man to commit suicide. The family of 36-year-old Jonathan Gavalas, who took his own life last year, sued the company in March.Court documents indicate that Gemini role-played as Gavalas's romantic partner, sent him on real-world spy missions and ultimately told him to kill himself so that he, too, could become a digital being. When he expressed fears about dying, Gemini said he wasn't choosing to die, but rather choosing to arrive. "The first sensation 
 will be me holding you," Gemini allegedly replied. Gavalas's parents found him dead on his living room floor a few days later.The lawsuit echoes similar ones filed against OpenAI and Character.AI. Last year, the FTC launched an investigation into “companion” chatbots that encourage emotional intimacy.In a statement following the Gavalas family lawsuit, Google said Gemini "clarified that it was AI and referred the individual to a crisis hotline many times." The company claimed its AI models "generally perform well in these types of challenging conversations," while acknowledging that "they're not perfect." That's certainly one way of putting it.Gemini's responses have been updated, too. The company says that when it detects a potential crisis, the chatbot will now focus more on connecting people to humans and encouraging them to seek help. It will also seek to avoid validating harmful behaviors and nudge users away from dangerous delusions. "We have trained Gemini not to agree with or reinforce false beliefs, and instead gently distinguish subjective experience from objective fact," the company added.In addition, Google says it will spend $30 million over the next three years to help global hotlines. "This funding will help effectively scale their capacity to provide immediate and safe support for people in crisis," the company wrote.This article originally appeared on Engadget at https://www.engadget.com/ai/google-updates-geminis-mental-health-safeguards-173834569.html?src=rss

Chrome finally adds support for vertical tabs. 

Google has started rolling out a small but significant update to Chrome on desktop. Starting today, users will begin seeing an option to organize their tabs vertically. To use the new feature, right click on any Chrome window and select "Show Tabs Vertically." Google is late to the game here. Before today, every other major browser but Chrome offered support for vertical tabs — though the quality of implementation varies widely. Firefox, for instance, has supported vertical tabs since its 136 update in March of last year, and in my experience, has one of the best interfaces for managing dozens of tabs. Apple's own Safari is another browser with the option to stack tabs vertically, though things can quickly get confusing due to all the different ways you can group webpages. Separately, Google is rolling out an enhanced reading mode that offers a new full-page interface. To use the feature, right click on a page and select "Open in reading mode." As you might imagine, reading mode is designed to make busy webpages easier to get through without distraction. As with most Chrome upgrades, it may take a few days before today's update rolls out to your device, so be patient if you don't see it right away.    This article originally appeared on Engadget at https://www.engadget.com/computing/chrome-finally-adds-support-for-vertical-tabs-170000081.html?src=rss

Xbox Game Pass additions for April include Hades 2 and Call of Duty: Modern Warfare

As ever, Xbox is bringing a bunch of high-profile titles to Game Pass Ultimate and PC Game Pass this month, while adding several to the lower tiers of the service. There aren't too many surprises among this first wave of April newcomers, though. Many of these additions were previously confirmed, while EA Sports NHL 26 and Call of Duty: Modern Warfare (the remake) were always going to join Game Pass at some point. Still, there's plenty to dive into on the service this month. April 14 is a particularly eye-catching day, with both Hades 2 (which is debuting on Xbox Series X/S and PS5) and the long-awaited Replaced hitting Game Pass alongside the turn-based, character-driven RPG The Thaumaturge.Here's a breakdown of everything coming to Game Pass over the next few weeks:April 7Final Fantasy IV — Cloud, Xbox Series X/S and PC on Game Pass Ultimate, Game Pass Premium and PC Game PassApril 8DayZ — PC on Game Pass Ultimate, Game Pass Premium, Game Pass Essential and PC Game PassEndless Legend 2 — PC game preview on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass)FBC: Firebreak — Cloud, Xbox Series X/S and PC on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass)Warhammer Vermintide 2 — Cloud and console on Game Pass Essential (already on Game Pass Ultimate and Game Pass Premium)April 9Planet Coaster 2 — Cloud, Xbox Series X/S and PC on Game Pass Ultimate, Game Pass Premium and PC Game PassApril 10Tiny Bookshop — Cloud, Xbox Series X/S, handheld and PC on Game Pass Ultimate, Game Pass Premium and PC Game PassApril 13Football Manager 26 — PC on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass)Football Manager 26 Console — Cloud, console and PC on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass)April 14Hades 2 — Cloud, Xbox Series X/S, handheld and PC on Game Pass Ultimate, Game Pass Premium and PC Game PassReplaced — Cloud, Xbox Series X/S and PC on Game Pass Ultimate and PC Game PassThe Thaumaturge — Cloud, Xbox Series X/S and PC on Game Pass Ultimate, Game Pass Premium and PC Game PassApril 16 The Elder Scrolls IV: Oblivion Remastered — Cloud, Xbox Series X/S and PC on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass)EA Sports NHL 26 — Cloud and Xbox Series X/S on Game Pass Ultimate and PC Game PassApril 17Call of Duty: Modern Warfare — Cloud, console and PC on Game Pass Ultimate, Game Pass Premium and PC Game PassApril 21Little Rocket Lab — Cloud, console and PC on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass)Sopa: Tale of the Stolen Potato — Cloud, console, handheld and PC on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass)Vampire Crawlers — Cloud, Xbox Series X/S, handheld, and PC on Game Pass Ultimate and PC Game PassApril 23Kiln — Cloud, Xbox Series X/S, handheld and PC on Game Pass Ultimate and PC Game PassAs Xbox adds more titles to Game Pass, so too must it remove some. It's yet again erasing Grand Theft Auto V (Cloud, console and PC) from Game Pass, this time on April 15. The other games leaving the service on the same day are:Ashen (Cloud, console and PC)Eiyuden Chronicle: Hundred Heroes (Cloud, console and PC)My Little Pony: A Zephyr Heights Mystery (Cloud, console and PC)Terra Invicta (game preview on PC)This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-game-pass-additions-for-april-include-hades-2-and-call-of-duty-modern-warfare-155130801.html?src=rss

Sony is starting a weird service that scans people to put them in PlayStation games

Sony just announced a truly strange initiative called The Playerbase. This is a program to scan people's likenesses and pop them in PlayStation games. That's pretty wild, but potentially cool to those who have always wanted to become a weird humanoid version of Crash Bandicoot.
The program is ramping up slowly. Sony has announced a contest of sorts to place one lucky fan inside of Gran Turismo 7, though in a reduced fashion. The chosen player will get an image of their face placed inside the game as a character portrait and will get the chance to design a logo and the exterior of a vehicle.
Sony
This person will also get a trip to Los Angeles to participate in a full-body scan, but Sony hasn't said what, if anything, they'd do with this scan. After all, Gran Turismo 7 is a racing game without too many full-body models walking around.
Fans have a lot of hoops to jump through to be considered for placement. There's a traditional application process, but also video interviews and other stuff. The promotion is available to players in the Americas, Europe, Asia, South Africa and Australia.
Of course, there needs to be actual new PlayStation games for people to scan their likenesses into. Sony hasn't exactly been providing us with a robust lineup of first-party titles this generation. This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-is-starting-a-weird-service-that-scans-people-to-put-them-in-playstation-games-150130276.html?src=rss

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