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The UK government reportedly wants Anthropic to expand its presence in London

While the US and Anthropic are in the midst of a major dispute, the UK is trying to sway the San Francisco-based AI company to expand its presence on English soil. According to a report from The Financial Times, staffers at the UK's Department for Science, Innovation and Technology have worked on proposals that include expanding Anthropic's office in London, along with a potential dual stock listing.
The UK's strategy follows a public fallout between Anthropic and the US Department of Defense earlier this year. After the AI company said it wouldn't budge on certain AI guardrails, the Department of Defense pulled its contract and eventually designated Anthropic a supply chain risk. While the designation is currently temporarily blocked by a court-ordered injunction, the feud is far from over. In the meantime, the UK's efforts to court Anthropic have ramped up in the recent weeks thanks to the company's disagreements with the US, according to FT's sources.
With no end in sight for the debacle with the Department of Defense, Anthropic's CEO, Dario Amodei, is expected to visit the UK in May, according to FT. However, even in London, Anthropic will have to compete against OpenAI, which already committed to expanding its footprint in the English capital in February. This article originally appeared on Engadget at https://www.engadget.com/ai/the-uk-government-reportedly-wants-anthropic-to-expand-its-presence-in-london-174201049.html?src=rss

Samsung will discontinue its Messages app in July and replace it with Google’s

Samsung is putting the final nail in the coffin for its own messaging app. The smartphone maker posted an "End of Service Announcement" on its website, revealing that the Samsung Messages app will no longer be available by July of this year. Samsung also recommended that anyone still using Samsung Messages switch over to Google Messages as the default messaging app.
For Samsung Messages users in the US, the switch to Google offers RCS messaging that lets you send high-quality media, join group chats and get real-time typing indicators no matter the smartphone's OS. Galaxy smartphone owners may lose out on some of the Samsung Messages customization options, but Google Messages will make up for it generative AI from Gemini that can remix your photos in chats. On top of those features, Google Messages makes it easier for Samsung users to switch chats between a smartphone, tablet or smartwatch.
It's no surprise that Samsung is only using Google Messages from now on, since it has been phasing out Samsung Messages for a few years now. Dating back to the Galaxy Z Fold 6 and Flip 6, and then followed by the Galaxy S25 series, Samsung stopped preloading the Samsung Messages app and instead pre-installed the Google Messages app. The Samsung Messages app is still available on the Galaxy Store, but Samsung said the exact final date will eventually be announced on the app itself.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/samsung-will-discontinue-its-messages-app-in-july-and-replace-it-with-googles-162204307.html?src=rss

Devils on the Moon brings the score-chasing of pinball to the Playdate

Devils on the Moon brings the score-chasing of pinball to the Playdate

Pinball video games have been around for years — I cut my teeth on Space Cadet 3D Pinball, which was pre-loaded on Windows 95. They range from realistic recreations of pinball tables you’ll find at arcades to games that could never exist in real life like 2019’s Demon’s Tilt or older ones like Metroid Prime Pinball for the Nintendo DS or Pokémon Pinball for the Game Boy Color. I didn’t expect to find a detailed pinball game for the humble and delightful Playdate, but a pair of developers working under the name Amano pulled it off with Devils on the Moon Pinball, which arrived last week. It’s the developer’s third game for the Playdate, and Mario and JP (who make up Amano) pointed directly to Pokemon Pinball as the inspiration for this game. “I think one of my most-played games is Pokemon Pinball,” JP said. “But the idea to make a pinball game came from Mario… he came to me and say ‘JP, I want to make a custom engine for Playdate and we should make a pinball game.’” I love playing pinball in real life, but owning a full-size table is extremely expensive and takes up a ton of room. But Devils on the Moon completely scratches the itch. The controls are extremely simple: pressing left on the d-pad flips the left fipper, A flips the right flipper, and pressing down on the d-pad launches the ball. Amano also included tilt controls; pressing right or up on the d-pad or the B button shakes the table in a particular direction so you can try and save the ball. Sadly, the crank doesn’t come into play, but I can’t say I have a good idea for how it would be used.A screenshot from Devils on the Moon Pinball.AmanoI was impressed with both the physics and table design of Devils on the Moon after playing for just a few minutes. Despite not having analog control, the way the ball reacted when I hit the flippers felt consistent and smooth, and while I was often surprised at some of the bounces it took, it never felt unfair. When I drained a ball, it was almost always something I could have avoided if I knew the game better or had faster reflexes — just like a good, real-life pinball table. JP and Mario described the game as using “stylized physics” rather than it being fully realistic. “It may not necessarily be accurate to real life,” JP said. “But since the screen is wider than it is tall unlike actual pinball, we needed the ball to feel a little bit floaty and not fall as fast because then it would just zoom straight down the screen.”The table design feels both grounded in reality while also taking advantage of its virtual nature. There are three vertical “levels,” each with its own set of flippers. The 2D nature of the game means there aren’t any true ramps like you’ll on most pinball tables, but having three separate sections of the game to get used to makes up for that. And provided you complete various modes in the game, you can reach boss battles where you’re tasked with whacking a giant enemy repeatedly to drain away their health bar. Physical pinball tables often have similar encounters, but they have to be worked into the design of the game — in this case, your ball essentially ports to an entirely different space when you battle a boss.The full three-stage board layout for Devils on the Moon pinball.Amano“It's kind of playing like the old pinball machines where the rules are really simple,” Mario said.". "You just have a few things to do. In our case, it ended up going beyond our original scope, but it’s still quite simple compared to an actual pinball machine in terms of rules.” He said the design intent was to make the game friendlier to people who might try it out without a lot of pinball experience while still putting enough challenge into it.The audio and visual presentation is top-notch for a Playdate game, too. Perhaps most crucially for a pinball game, there’s no lag or stuttering. The game also has a distinct visual identity, something that’s always important for pinball to draw you into the world of the playfield as much as possible. The game’s page cheekily promises “ at least (1) songs” and it delivers on that with a solid theme for the main game that serves well as background music that doesn’t get old if you’re playing for a while, and the beeps and boops the table makes as you play feel well-suited to the game. It doesn’t “sound” like a real pinball table — but it isn’t one, so that’s okay. A screenshot of Devils on the Moon Pinball.AmanoI haven’t played a video pinball game in a long time, but the Playdate feels like an ideal platform for this. I can bring it with me anywhere and play a round or two (provided there’s decent light) or settle in for a longer play session. The game is challenging enough that you’ll need to practice a lot to get the hang of it, but there’s enough variety to the three-tiered table to keep players interested for the long haul. After all, the fun of pinball isn’t necessarily playing a table for the first time — it’s learning it inside out so you can maximize your score. I’m looking forward to getting to that point with Devils on the Moon.This article originally appeared on Engadget at https://www.engadget.com/gaming/devils-on-the-moon-brings-the-score-chasing-of-pinball-to-the-playdate-130000414.html?src=rss

Take-Two laid off the head its AI division and an undisclosed number of staff

Take-Two, the owner of Grand Theft Auto developer Rockstar Games, has seemingly laid off the head of its AI division, Luke Dicken, and several staff members working under him. "​​It’s truly disappointing that I have to share with you that my time with T2 — and that of my team — has come to an end," Dicken shared in a LinkedIn post spotted by Game Developer. When asked to confirm the layoffs in its AI division, Take-Two declined to comment.Dicken writes that his team was "developing cutting edge technology to support game development" and his post specifically notes that he's trying to find roles for staff with experience in things like "procedural content for games" and "machine learning." It's unclear how many people other than Dicken have been impacted by these layoffs, but the timing does seem a bit unusual for Take-Two.Like some other large game publishers, Take-Two has "actively embraced" generative AI tools to "drive efficiencies" and "reduce costs." Take-Two CEO Strauss Zelnick has even framed AI as having a positive effect on employment, noting that generative AI "will not reduce employment, it will increase employment," because "technology always increases productivity, which in turn increases GDP, which in turn increases employment."It's too early to characterize these layoffs as some sort of tide turning against AI — like other big game companies, Take-Two also just does a lot of layoffs — but it's interesting they're happening now, while the company is speeding towards the release of Grand Theft Auto VI. The sequel is expected to be a big hit, one that should give Take-Two plenty of financial wiggle-room to experiment with new technology.This article originally appeared on Engadget at https://www.engadget.com/gaming/take-two-laid-off-the-head-its-ai-division-and-an-undisclosed-number-of-staff-182824338.html?src=rss

Much like the game’s zombies, State of Decay 3 is somehow still alive

Amid Microsoft's hacking and slashing of its Xbox division, you wouldn't be crazy for thinking State of Decay 3 was dead. After all, the title was announced nearly six years ago, and, well, we haven't heard much since. But the survival game is still in the pipeline, and developer Undead Labs will hold a series of playtests beginning in May.In the announcement, franchise co-creator Brant Fitzgerald emphasized the role of community input in the game's continued development. "We've read your feedback on Discord, we've watched your gameplay clips and livestreams on YouTube," he said. "It became clear that community is survival — and that we need your help."The Alpha playtests will include four-player co-op, new base building and resource strategies and plenty of combat. "If scavenging supplies in the middle of a zombie outbreak sounds fun to you, then grab your ruck, pack some mags and head over to our website to find more information and register for a chance to be included in the Alpha," Fitzgerald said.Assuming it eventually launches, State of Decay 3 will be available for Xbox and PC. You can sign up for the playtest on the game's website. Undead Labs warned that not everyone will be selected for the first round, but they'll keep your names on the list for future opportunities later this year.This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/much-like-the-games-zombies-state-of-decay-3-is-somehow-still-alive-170709155.html?src=rss

Trump labor board tells Amazon to negotiate with Staten Island warehouse union

The Trump administration's labor board has ordered Amazon to recognize and bargain with the International Brotherhood of Teamsters union, which represents workers at a warehouse in Staten Island. This is just the latest chapter in a multiyear standoff between Staten Island warehouse workers and Amazon, according to a report by The Washington Post.
The union has been trying to bring Amazon to the bargaining table for years to negotiate pay, benefits and workplace safety. The labor board's proclamation doesn't mean that the battle is over. It's highly likely this will be settled in court.
An Amazon spokesperson maintains that the vote to create the union was "wrong on the facts of the law" and that representatives from the National Labor Relations Board "improperly influenced the election." The company recently stated it is "confident an unbiased court will overturn the original certification."

Despite the eventual outcome, Teamsters President Sean O’Brien is lauding the Staten Island workers for becoming "the first group ever to force the company to recognize their union." Workers at the facility voted to unionize in 2022 and this was the first union victory for Amazon employees in the US.
It was considered a milestone victory for US workers across the board, given that Amazon is the country's second-largest employer. That was four years ago and led to a contracted legal battle, as Amazon has refused to recognize the union. Since that original vote, the labor board has repeatedly found that Amazon violated workers’ union rights at the Staten Island warehouse. For instance, the company didn't pay employees when they were forced to stop working due to a warehouse fire at the tail-end of 2022 and suspended 50 employees for staging a walkout due to unsafe work conditions.
A labor union for an Amazon warehouse in Staten Island said 50 workers at the facility were suspended for staging a walkout after a fire earlier in the day led to unsafe work conditions. https://t.co/iVY62wv0rX— CBS News (@CBSNews) October 5, 2022

There were also several harrowing incidents leading up to the union vote. It's been reported that the company illegally fired multiple Staten Island warehouse workers during the Covid pandemic. The NY Attorney General also found safety conditions at the warehouse to be "inadequate." A recent study echoes that sentiment, calling out the Staten Island warehouse for dangerous working conditions. The report says that there are 7.2 serious injuries for every 100 workers.
Other US-based Amazon warehouses have yet to follow suit and unionize like Staten Island, but the same isn't true in Canada. Workers at a warehouse in Quebec voted to form a union back in 2024.This article originally appeared on Engadget at https://www.engadget.com/big-tech/trump-labor-board-tells-amazon-to-negotiate-with-staten-island-warehouse-union-161149065.html?src=rss

The Super Mario Galaxy Movie is a black hole of entertainment

The Super Mario Galaxy Movie is a black hole of entertainment

I realized something was genuinely wrong with The Super Mario Galaxy Movie about 30 minutes in: I hadn't laughed even once. My audience of around 15 people, including a few families, was dead silent as well. The guy sitting behind me, a Nintendo fan decked out in Mario gear, was so bored he fell asleep. Sure, this is made for kids, but as a Nintendo devotee myself, and someone who has to watch a ton of children's films on repeat, even the Despicable Me films are more entertaining. To be fair, there's the pretense of a plot: Koopa Jr. and Peach are on parallel tracks to reconnect with a sense of family, in their own ways. But the movie leaps from scene to scene joylessly, with no sense of storytelling or characterization, glued together by the "oh I remember that guy"-ness of empty corporate nostalgia. It's even less of a movie than the previous Pratt-led popcorn flick. Luigi, Yoshi, Mario and Toad in The Super Mario Galaxy MovieNintendo and IlluminationTake the discovery of Yoshi, which takes place early in the film. Mario and Luigi just find him in a cave and he immediately becomes part of the crew, no questions asked. There's a brief creative sequence where Yoshi wreaks havoc in the real world, but it's far too short. Yoshi's got plot duties to fulfill, after all! He’s the perfect sidekick, with no desires of his own and the bare minimum of characterization (thanks to Donald Glover’s voice, oddly enough. Dude's got range!)I argued that the first Mario film felt a bit too safe, but at least it had a few moments to shine: Like an early side-scrolling sequence, and Jack Black's endearingly musical take on Koopa. The only truly inventive sequence in this movie involves Star Fox's Fox McCloud, voiced with just the right dose of attitude by current Hollywood "it guy" Glen Powell. He briefly recounts his story in anime form, and yes, he does a barrel roll or two. Bowser Jr. and Bowser in The Super Mario Galaxy Movie.Nintendo and IlluminationNow it doesn't make much sense why Fox is actually in the film, but a few half-hearted fight sequences throughout makes it seem like Nintendo is setting up an eventual Avengers-style Smash Bros. movie. What better way to cram in even more characters and references! Isn't that what franchise filmmaking is all about? I'd like to think Nintendo and its collaborators can do better. This is a company known for the thoughtfulness of its game designs, for delivering quirky and inventive player experiences and for not always following the competition. None of that applies to The Super Mario Galaxy Movie. There’s little in the way of creativity. It barely respects the audience’s time. And it is, in every sense, just following the More, Louder, Busier playbook for unfocused franchise sequels. The Super Mario Galaxy Movie is so soulless, it makes me worried about the upcoming Legend of Zelda film (which at least has a far more respectable creative team). Sure, it’s  hard to expect genuine cinema from a Mario film. But we live in an era of great kids movies – Pixar’s Hoppers was an absolute hoot wrapped in an environmentalist message; The Lego Movie (and its sequel and side stories) manage to deliver both laughs and heart. Kids deserve better than an empty sequel moneygrab.This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-super-mario-galaxy-movie-is-a-black-hole-of-entertainment-154406362.html?src=rss

Uber expands its EV incentive program across the US

Uber is expanding its EV incentive program across the US. The company began testing the service in select cities last year. This is a program in which Uber offers drivers a $4,000 grant to switch from their current vehicle to an EV.
These grants are available for both new and used electric vehicles, which is nice because new cars are expensive and could be out of financial reach for many Uber drivers. This program is available to Platinum and Diamond drivers who complete 100 eligible rides by December 31. These drivers can apply for the grant on the platform's website, with applications processed from April 16.
The $4,000 grant isn't the only incentive on offer here. Drivers who purchase a new or used EV through the platform TrueCar can get an additional discount of $1,000. Also, Kia is partnering up with Uber to offer $1,000 off the purchase of a Niro or EV6 and $1,500 off the EV9 SUV. All of that adds up.
No matter how you slice it, however, it doesn't add up to $7,500. This program exists because President Trump's "Big, Beautiful Bill" wiped out the federal tax credit on EVs. Data indicates that full-time Uber drivers make an average of $42,000 per year. 
A Kia EV9 starts at $55,000, which goes down to $49,500 with Uber's grant and Kia's discount. The math is still wonky, as I can't think of many other jobs that require workers to spend more than a full year of salary to purchase the necessary tools to get going. The federal tax credit did provide $4,000 with the purchase of a used EV, which Uber's policy does match. 
The rideshare platform has been attracting EVs. Uber says there are more than 286,000 EVs on the app globally. The company also says that Uber drivers adopt EVs at a much faster rate than typical car owners in the US, Canada and Europe.This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/uber-expands-its-ev-incentive-program-across-the-us-152923864.html?src=rss

Samsung’s new Frame Pro and OLED TVs are now available to order

Samsung’s new Frame Pro and OLED TVs are now available to order

After sharing pricing and availability for its new Mini LED TVs in March, Samsung is ready to detail some of the other TVs it introduced at CES earlier this year. The 2026 versions of Samsung's The Frame Pro and OLED TVs are both available to order today – save for some notable exceptions – and they start for as little as $1,200.The Frame Pro was originally introduced in 2025 as the more premium version of Samsung's popular The Frame art TVs. The big advantage of stepping up to a Pro model over a normal Frame is you get a Neo QLED panel with better backlighting, and support for Samsung's Wireless One Connect box, which lets you avoid cluttering your TV with extra cables. The 2026 version doesn't really change that formula. You still get a glare-free QLED panel, a refresh rate of up 144Hz or up to 240Hz when the TV is connected to a PC and access to the Wireless One Connect box. The key differences are The Frame Pro now comes in a smaller 55-inch size (joining Samsung's 65-inch, 75-inch and 85-inch models) and one of the TV's Micro HDMI ports supports eARC for improved audio quality with connected sound bars.Samsung's new S95H OLED for features a new design that lets it mount flush against a wall.SamsungSamsung's improvements to its OLED TVs line is a bit more substantial. The company's flagship S95H features what Samsung calls a "FloatLayer Design" with a metal bezel that lets the TV mount flush against a wall, and the option to use a Wireless One Connect Box to hide cable clutter. Both the S95H and the cheaper S90H feature brighter OLED HDR Pro or OLED HDR+ displays, and Samsung's glare-free treatment to hide reflections. The TVs are also NVIDIA G-Sync compatible and support AMD FreeSync Premium Pro to prevent stuttering and screen tearing when you're playing games, and use Samsung's NQ4 AI Gen 3 Processor to handle 4K upscaling and other AI features. The cheapest OLED option, the S85H, now also comes in a smaller 48-inch size.Most, but not all, of Samsung's 2026 The Frame Pro models are available to purchase from Samsung and other retailers starting today. The 65-inch The Frame Pro is available for $2,000, the 75inch model is $2,800 and the 85-inch model is $4,000. Samsung has yet to share pricing or availability for the 55-inch The Frame Pro, or the 2026 versions of the entry-level The Frame.All the company's 2026 OLED TVs are also available to purchase. A 55-inch S95H is $2,500, the 65-inch model is $3,400, the 77-inch model is $4,500 and the 83-inch model is $6,500. The mid-tier S90H lineup starts at $1,400 for a 42-inch model and goes all the way up to $5,300 for an 83-inch model. Samsung's S85H, meanwhile, starts at $1,200 for a 48-inch model and goes up to $4,500 for an 83-inch model.This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/samsungs-new-frame-pro-and-oled-tvs-are-now-available-to-order-150000440.html?src=rss

Flipboard’s ‘social websites’ are a new spin on decentralized social media

Flipboard has been one of the biggest boosters of decentralized social media. Now, the company, which is known for its social news reading app, is rolling out its latest experiment, "social websites." The project offers publishers and creators an easier path into what's often called the "open social web," which includes the fediverse, as well as other protocol-based platforms like Blueksy. The company says it could also help creators of all stripes wrest back control of their audiences from mainstream social media platforms and other "walled gardens."In practice, social websites are essentially microsites that allow creators and publishers to bring together posts from decentralized platforms and RSS feeds into a single place where people can browse blogposts, newsletters, podcast episodes alongside relevant commentary from Bluesky, Mastodon and other federated services. It's also the first web-based offshoot of Surf, Flipboard's reader app designed for the open social web. The company has already teamed up with a handful of publishers and creators who have made their own "social websites" on top of Surf. For example, Rolling Stone created a dedicated site for its political coverage, which features posts from its writers alongside news stories. Creator David Rushing created a site called "All Net" inspired by the NBA fan community on Threads. All Net features Bluesky, Threads and Mastodon posts, alongside clips from NBA podcasters and creators on YouTube. Fans can not just follow along the feeds of these social websites, but can join in the conversation around the posts from disparate platforms in a single space."The social web is really promising and really awesome, but it is kind of complex and it's hard to use," Flipboard CEO Mike McCue tells Engadget. "What we're trying to do is actually make it [so] like in 15 minutes you can make one of these communities." Eliminating complexity is definitely something the wider protocol-based social web could benefit from. And the Surf website is refreshingly free of words like "protocol" and "federation." You can see content from Mastodon, Pixelfed (the fediverse version of Instagram), PeerTube (fediverse YouTube) without ever having to log in and figure out how to use those platforms. But there's also a lot of upside for individual publishers and creators, according to McCue. He's had a front-row seat to the years of volatile dynamics between publishers and social media platforms thanks to Flipboard. "They are really done with investing in yet another audience on yet another billionaire's platform where the discovery is totally black-boxed," he said. "Creators and publishers are looking for some way to basically take social media back, to own their own communities and their own relationships with their audience." Whether this experiment will result in meaningful traffic to publishers is less clear. The rise of Twitter alternatives hasn't always resulted in traffic gains to websites, which are also grappling with increasing pressure from AI search. For now, Flipboard has just ten social websites from publishers, though anyone can now start to tinker with the site and make their own.This article originally appeared on Engadget at https://www.engadget.com/social-media/flipboards-social-websites-are-a-new-spin-on-decentralized-social-media-150000323.html?src=rss

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